Computer
Monitors - As we said,
when the first computers were developed, we had to communicate with the
computer by reading and interpreting a row of lights to understand
information provided by the computer.
In modern times the computer
monitor is use to display information on a screen (you are reading this on
a monitor right now).
Both information received from the computer (results of spreadsheet
transactions, etc.), and the text or commands you type on the keyboard are
displayed. A monitor can be adjusted for brightness and contrast, and many
monitors have additional controls for moving the image left, right, or up
and down.
- The computer monitor works
very similar to the TV set in your home. The main difference is there is
no sound provided by a monitor. The monitor uses a Cathode Ray Tube
(CRT) to display text and images for your viewing just like your TV set.
You could say the monitor is your window into what is happening inside
of your computer.
Monitor Resolution - For Cathode Ray Tubes "Picture quality" depends on the use of:
- Screen Resolution.
- The Dot Pitch of the monitor.
- Refresh rate of the monitor (scan frequencies).
- Method, and type of "phosphors" used in the screen.
Other types of screens
(LCD, LED, Plasma) use different factors.
How Monitors Work
Monitors produce a display by
dividing the screen into a pattern of tiny points of light called pixels.
These pixels are organized in rows and columns across the screen area.
- The number of points
possible determines the resolution of the monitor. CGA monitors would
produce a grid of 320 X 200 pixels. In contrast, an XVGA monitor can
produce a grid of 1024 x 768 pixels.
- Each point is either
illuminated or not illuminated depending on the information or graphics
to be displayed. As an example let us assume we are using a white screen
background with black letters. When there are no letters on the screen,
all the pixels are illuminated.
Therefore, the smallest display area on a screen is a pixel.
A single character, or the space it takes to display a single
character, can consist of dozens of pixels. These pixels can be
colored to display single colors, or a mix of colors to represent true
colors. The number of pixels a screen can contain is the
"resolution" of a screen.
- As we type characters on
the keyboard they are sent to the screen. As each character is placed on
the screen a number of pixels are turned off in a pattern that we
recognize as the character we just typed. - A little more on
How they Work.
Dot
Pitch - A term called
"dot-pitch" will also be very important to you. The "dot pitch" is a term
used to specify the distance (in millimeters) between dots of the same
color on the screen.
Dot Pitch is used with something called a "shadow mask". This is a
thin film of metal which has tightly spaced holes in it. It determines how
the color dots in a pixel are aligned. The lower the number for dot-pitch,
the better resolution you will have. A "shadow mask" works something like
this:
- The shadow mask is located
inside the display tube, a short distance behind the phosphor coating of
the screen.
- The mask and the phosphor
coating are arranged so that the electron beam can only hit the phosphor
dots of one color.
- The other two colors of the
BGR group are in the "shadow" of the mask, and cannot be seen by the
beam.
- The phosphor dots must be
spaced at the same distance as the holes in the mask.
- The hole spacing of the
mask determines the "dot-pitch" of the CRT.
The lower the
dot-pitch number the better the resolution. The dot-pitch number specifies
the spacing between the dots. So, the lower the number, the closer the
holes, and the more dots that can be concentrated on a particular of the
screen; consequently, the higher (better) the resolution or picture
quality.
Display Adapter (Video) Cards
The majority of
computers have an associated circuit card installed called a display or
video adapter (also known as a graphics adapter card).
- This adapter card is what
controls the colors and resolution of computer monitors The term
resolution refers to the sharpness and quality of text and graphics on
your monitor screen.
As computer technology has advanced through the years, several
different standards were developed for monitors. Each new standard
improved the number and quality of colors which could be displayed and the
actual resolution of the screen (sharpness and quality). Some of these
standards are:
- Monochrome - The first Personal Computers
(PC's) could not display more than one or two colors at a time. These
monitors were simple devices that did not require an additional adapter
card. The majority of monochrome monitors displayed black text on a
white background. A few manufacturer's did provide green or orange
screens. These monitors were usually associated with PC's built in the
early 1980's such as; The Radio Shack(Tandy) TRS-80; The Apple IIE; The
Zenith H-89; The Commodore 64; etc.
- Color
Graphic Adapter (CGA) - The CGA standard was the fist
color standard,developed for personal computers. The display type used
was usually 10 lines of 40 characters (Normally we have 20 lines of up
to 80 characters).
The original concept was a 640 x 200 pixel screen, and later evolved
to 640 x 400 (double-Scanned CGA) pixel screen resolution. These figures
(640 x 200) means that there are 640 columns and 200 rows of pixels on
the screen, or about 128,000 pixels on a early CGA screen! That is a
lots of little lights to turn on!.
Text and graphics were usually very large. Color monitors were very
expensive in those days. You not only had to pay a high price for the
monitor, but you had to pay a very high price for a CGA graphics adapter
card.
The CGA standard had the ability to display 16 bright colors,
assuming you understood that black, dark gray, light gray, and white
were "bright" colors at 640 x 200 pixel resolution.
- Enhanced
Graphics Adapter (EGA) - The next generation of adapter
cards was the EGA card. This card produced by IBM, appeared on the
market about 1985. EGA cards provided several major improvements over
CGA. This card increase the number of pixels (dots of light ) on the
screen which lead to smaller and sharper graphics pictures and text. The
card could produce 256 colors but could only display 16 combinations at
a time.
- Video Graphics
Array - Developed
iby IBM in 1987, the Video Graphics Array (VGA) was intended to improve
the capabilities of the CGA or EGA standards by going to a 640 x 480
pixel resolution. It was backward compatible with all previously defined
video standards.
In text mode, you used 16 foreground colors and 8 background
colors, make characters blink with 8 extra background colors. In text
mode, each character was 9 x 16 dot boxes, so at 80 columns x 25 rows,
the screen display was 720 x 400 pixels.
- SVGA - Super Video Graphics
Array. SVGA is a
term used by the Video Electronics Standards Association to refer to all
modes and resolutions beyond the basic 640 x 480 graphics mode of VGA.
VESA specifies standards for how your software to determine what the
display adapter does. The VESA does not tell a manufacturer how to build
a display adapter. It does tell how your programs connect to your
display adapter, and how the rules for connecting your monitor.
These VESA standards include resolution levels of
- 800 x 600
- 1024 x 768
- 1280 x 1024
- 1600 x 1200
The VGA or Extended Video Graphics Array (XVGA) is standard
used by the majority of personal computers manufactured today. Some of
the most advanced cards can produce from 32,000 to 64,000 colors.
Note: There are many variations of the EGA/VGA standards which are
too few to mention here. The type cards listed above are intended to give
the reader a general overview of the standard cards on the market.
All new computers are using the SVGA standard video card or Video
controllers built into the motherboard.If you
would like a little more detail on Video Display devices Click Here
Monitor sizes A monitor may range in size from a 13 inch
diagonal to a 21 inch or larger diagonal measurement. The most common
sizes in use today are:
- The15 inch Tube
- One of the most common
sizes found in monitors is the 15 inch tube. The 15 inch monitor is used
for most business applications and offers 640 X 480 or 800 X 600 SVGA
resolutions. Be aware that some bargain PCs offer 14 inch convex-tube
monitors. It is better to upgrade to a Sony Trinitron tube. They have
the best possible resolutions.
- The 17 Inch Tube -
The 17 inch monitor is
best suited when working with desktop publishing or spreadsheets. This
particular monitor is the best all around monitor you can get for most
desk tops. It offers a wider and larger viewing area that makes long
sessions easier on the eyes. You will find that different brands are
labeled with different sizes of display areas. Some may advertise only
15.9 while other will offer 16.0 inches diagonal. Be aware that all
monitor sizes are measured diagonally across the viewing screen. We
recommend this size tube for most home users.
- The 19 Inch Tube -
While most people think bigger
is better, this is not always the case here. Depending on your desktop
layout, a 19 inch monitor can actually be harder on your eyes if it is
too close. Not to mention the cost of these monitors is very high. This
size monitor is usually reserved for Computer Aided Design (CAD)
applications. Resolutions of1600 X 1200 are easily viewed on this size
monitor.
|